Gamification. it's amazing how the debate around gambling has chosen to focus on monetary gains, addiction and other associative proclivities. How would one for instance compare sports gambling with pokemon? There are accounts of an individual who racked a bill of $4,954 a Japanese gymnast in Rio thanks to Pokemon Go... Catch ‘em all or go broke tryin. For me they are both innovations riding on two precincts, one a supporting infrastructure - mobile and two consumers psychographics. Much needs to be done to support and ensure the government benefits from a fiscal angle of such innovations. I welcome parliamentary committee move to seek to understand the gamification phenomenon but ask it to be careful not put duress the sports betting firms that might lead to the firms contributing to there campaign kitty's to assuage tinkering of policies to their advantage. Your thoughts from an ICT perspective? Tim