* Development of age-appropriate content - A good example of age-appropriate content is BBC's Bitesize.
* Understanding children's mental models - Children and Adults don't have same mental models when it comes to understanding the world around them. For instance, in understanding of mathematical concepts, children might not visualize subtraction in terms of 2-1=1 but may best understand pictorial representation as follows.
* Use of appropriate language that children can understand.
*Consider ergonomic constraints that children will face while interacting with educational content. e.g font size and color contrast.
The above guidelines are by no means exhaustive but its a clear pointer that designing for children require careful planning.
Mutuvi.
The floor is open.QuestionListers,Many thanks to all that have contributed to day ones discussion, feel free to continue posting your comments as we proceed. Day 2 will focus on education content:
What Educational Content would support the Knowledge Objectives above(examples of educ. content/software used)?
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